Animusic Specials

Specials

Animusic Specials

First Air Date: May 01, 1990

First Aired on    :   1990
Episodes    :   45 episodes

Specials from the Animusic series.



Episodes

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0x45 Heavy Light (Close-ups) (November 19, 2005)


Wayne Lytle's favorite section of Heavy Light is seen from cameras showing some extreme close-ups of the instruments as they play. As these models were never intended to be viewed from this close, you get a “behind-the-scenes” peek at their structure.


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0x44 Heavy Light (Construction) (November 19, 2005)


Each of the hundreds of stones and instrument components is inserted in its place. Then the sky evolves over four different versions, ending with the final image used in the animation (that sky is also used on the DVD printed insert.)


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0x43 Gyro Drums (Quad-view) (November 19, 2005)


Watch the entire animation from 4 different viewpoints symultaneously. The upper right quad-view window shows the entire rig, while the upper left camera is locked on to the inner core player. The bottom two windows show each of the satellite players. All three player cameras move as if attached to their respective player, so (from that perspective) the "world" seems to move and rotate while the players seem stationary.


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0x42 Fiber Bundles (All) (November 19, 2005)


A unique application of multiple "angles" and audio streams: four different video blends/audio mixes, from a single front-on camera view. In the first three you only hear and see certain instruments. The last blend/mix shows everything combined together like the completed animation.


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0x41 Fiber Bundles (Mix 3) (November 19, 2005)


A unique application of multiple "angles" and audio streams: four different video blends/audio mixes, from a single front-on camera view. In the first three you only hear and see certain instruments. The last blend/mix shows everything combined together like the completed animation.


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0x40 Fiber Bundles (Mix 2) (November 19, 2005)


A unique application of multiple "angles" and audio streams: four different video blends/audio mixes, from a single front-on camera view. In the first three you only hear and see certain instruments. The last blend/mix shows everything combined together like the completed animation.


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0x39 Fiber Bundles (Mix 1) (November 19, 2005)


A unique application of multiple "angles" and audio streams: four different video blends/audio mixes, from a single front-on camera view. In the first three you only hear and see certain instruments. The last blend/mix shows everything combined together like the completed animation.


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0x38 Pipe Dream 2 (Wired, Solid, Shaded) (November 19, 2005)


The entire music animation plays while cycling through wireframe (see-through), white plastic, and final shaded renders, smoothly transitioning from one format to the next. Midway through this feature, it switches to a 3-way split screen to show a simultaneous comparison of all three render styles.


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0x37 Cathedral Pictures (Construction) (November 19, 2005)


The cathedral structure and major instrument groups are faded on one at a time to reveal the construction of the set, concluding with some unusual camera angles not used in the actual animation. For the audio track a distant organ plays the music from Mussorgsky's "Promenade".


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0x36 Resonant Chamber (Multi-view) (November 19, 2005)


The full instrument model is very complex and has many obstructions, making it difficult to simultaneously view all six instrument components. In this special feature, each component is shown in its own window allowing you to clearly see each part, and how they play together. The music begins right after the intro, and is mixed to clearly bring out each musical part.


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0x35 Pogo Sticks (Rehearsal) (November 19, 2005)


The band runs through the entire piece in a backstage rehearsal room before going onstage. Each performer is present from the start, rather than being introduced one at a time as in the main animation. The music fades out later on this rehearsal version, revealing a little extra flailing at the end.


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0x34 Starship Groove (Cam 3) (November 19, 2005)


Each camera is a single shot for the entire animation, locked on to follow one performer (or two, in the case of the drummers).


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0x33 Starship Groove (Cam 2) (November 19, 2005)


Each camera is a single shot for the entire animation, locked on to follow one performer (or two, in the case of the drummers).


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0x32 Starship Groove (Cam 1) (November 19, 2005)


Each camera is a single shot for the entire animation, locked on to follow one performer (or two, in the case of the drummers).


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0x31 Animusic 2 (Play All) (November 19, 2005)


Play all Animusic 2 videos.


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0x30 Harmonic Voltage (Stage Construction) (June 23, 2001)


Stage construction for the animation "Harmonic Voltage!"


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0x29 Harmonic Voltage (Cam 3) (June 23, 2001)


Solo cam for the animation "Harmonic Voltage!"


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0x28 Harmonic Voltage (Cam 2) (June 23, 2001)


Solo cam for the animation "Harmonic Voltage!"


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0x27 Harmonic Voltage (Cam 1) (June 23, 2001)


Solo cam for the animation "Harmonic Voltage!


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0x26 Acoustic Curves (Stage Construction) (June 23, 2001)


Stage construction for the animation "Acoustic Curves!"


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0x25 Acoustic Curves (Cam 3) (June 23, 2001)


Solo cam for the animation "Acoustic Curves!"


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0x24 Acoustic Curves (Cam 2) (June 23, 2001)


Solo cam for the animation "Acoustic Curves!"


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0x23 Acoustic Curves (Cam 1) (June 23, 2001)


Solo cam for the animation "Acoustic Curves!"


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0x22 Pipe Dream (Stage Construction) (June 23, 2001)


Stage construction for the animation "Pipe Dream!"


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0x21 Pipe Dream (Cam 3) (June 23, 2001)


Solo cam for the animation "Pipe Dream!"


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0x20 Pipe Dream (Cam 2) (June 23, 2001)


Solo cam for the animation "Pipe Dream!"


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0x19 Pipe Dream (Cam 1) (June 23, 2001)


Solo cam for the animation "Pipe Dream!"


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0x18 Drum Machine (Stage Construction) (June 23, 2001)


Stage construction for the animation "Drum Machine!"


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0x17 Drum Machine (Cam 3) (June 23, 2001)


Solo cam for the animation "Drum Machine!"


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0x16 Drum Machine (Cam 2) (June 23, 2001)


Solo cam for the animation "Drum Machine!"


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0x15 Drum Machine (Cam 1) (June 23, 2001)


Solo cam for the animation "Drum Machine!"


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0x14 Aqua Harp (Stage Construction) (June 23, 2001)


Stage construction for the animation "Aqua Harp!"


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0x13 Aqua Harp (Solo Cam) (June 23, 2001)


Solo cam for the animation "Aqua Harp!"


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0x12 Stick Figures (Stage Construction) (June 23, 2001)


Stage construction for the animation "Stick Figures!"


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0x11 Stick Figures (Cam 3) (June 23, 2001)


Solo cam for the animation "Stick Figures!"


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0x10 Stick Figures (Cam 2) (June 23, 2001)


Solo cam for the animation "Stick Figures!"


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0x09 Stick Figures (Cam 1) (June 23, 2001)


Solo cam for the animation "Stick Figures!"


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0x08 Future Retro (Stage Construction) (June 23, 2001)


Stage construction for the animation "Future Retro!"


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0x07 Future Retro (Cam 2) (June 23, 2001)


Solo cam for the animation "Future Retro!"


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0x06 Future Retro (Cam 1) (June 23, 2001)


Solo cam for the animation "Future Retro!"


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0x05 Animusic (Play All) (June 23, 2001)


Play all Animusic videos.


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0x04 Animusic 2 (Sneak Peak) (June 23, 2001)


Sneak Peak of Animusic 2!


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0x03 Beyond the Walls (June 23, 2001)


In 1995 Lytle brought computer artist David Crognale on board to produce a music animation for a commercial client. Animusic produced a 5-minute stereoscopic music animation for VRex, a manufacturer of stereoscopic glasses and projectors. The award-winning stereoscopic version was entitled "Concerto in 3D", while the regular version was called "Beyond the Walls".


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0x02 Pipe Dream 2 (Widescreen) (November 19, 2005)


Widescreen format of the main feature, "Pipe Dream 2!"


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0x01 More Bells and Whistles (May 01, 1990)


More Bells and Whistles was a computer animation created by Wayne Lytle in 1990. Wayne Lytle now owns and operates a company called Animusic, creating music-driven animation similar to the techniques demonstrated in the More Bells & Whistles video. Compared to the newer videos, however, this video is primitive. This piece was created using Wavefront version 2.7. Wayne created it while he was an employee at Cornell University Theory Center. This institution owns all rights to the piece.